Power Instinct

Power Instinct
Genres Fighting game
Developers Atlus, Noise Factory
Publishers Atlus
Platforms Arcade, PlayStation 2
First release Power Instinct / Gouketsuji Ichizoku
November 1993
Latest release Gōketsuji Ichizoku Matsuri Senzo Kuyou
Summer 2009

Power Instinct (豪血寺一族 Gōketsuji Ichizoku?, "The Gōketsuji Clan") is a fighting game series created by Atlus started in 1993. The Power Instinct or Gouketsuji Ichizoku series (often abbreviated as PI or GI for short) is renowned for its more humorous take on fighting games, its music and its often-weird characters.

One of the innovations unique to the series was the introduction of the transformation feature. Several of the characters can change their appearance and fighting style by simply executing certain moves (usually a throwing move), though this has not been featured in every entry in the series. Other features include the ability to perform a double jump and attacking while dashing.

Contents

Games

Power Instinct / Gouketsuji Ichizoku

Power Instinct

Developer(s) Atlus
Publisher(s) Atlus
Designer(s) Atlus
Platform(s) Arcade, Super Nintendo, Sega Mega Drive
Release date(s) November 1993
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Horizontally oriented, 320 × 224, 2048 palette colors

The first game of the series was released in 1993. It has eight selectable characters and one unplayable boss character, Oume Goketsuji, a palette-swap of Otane. Originally, every character had a specific win quote for each defeated foe, but that was reduced to only one win quote for each character in the English version.

This game was ported to Super Nintendo and Sega Mega Drive/Genesis and included some new play modes: Vs. Battle, Practice Mode, Time Attack and a "Life Attack" that consists of defeating as many opponents as possible with just one life bar (similar to the Survival Modes seen in other fighting games).

The Mega Drive version had a Battle Royal mode where 1 or 2 players can select a team, with an option to hide the characters being chosen and they would not be revealed until during gameplay. Additionally, it featured an option that allowed the strength of each special attack of every playable character to be adjusted to the player's liking.

The English console ports of this game had several omitted features, such as Karaoke Mode with the lyrics for the songs "Tatanka no Uta" and "Otoko no Karatemichi", character biographies that popped up in between demos, the intro demo to the game and the scene of Oume where she speaks to the player before she fights them (which changes if she's fighting Otane).

Another difference between the American Super Nintendo and Japanese Super Famicom versions are the endings; the Super Nintendo version replaces them with a Congratulations screen with the character portraits used in the pre-fight screen, while in the latter the endings are still present, though slightly different from those in the original arcade version, drawn in a style similar to the endings found in Power Instinct 2.

Gameplay

The game uses a four button layout, two buttons for punches and two for kicks. Every character has their own stage, attacks and special moves. The special moves are performed via combinations of joystick movements and buttons.

All the stages are wider than they look. When the objects in the corners are broken, the stage itself is expanded upon, making a bigger playing field.

The player will fight against all the characters and, every four matches, will have the chance to play one of two bonus stages. One of them consists of knocking away Kurokos who run into the screen, and the other involves breaking jars tossed from around the screen in certain orders.

When all the characters have been defeated, the player will go on to face Oume, the current clan leader, and once she is defeated, the ending for that character is shown.

Development

Staff
Job title Name
Producer Fuuuu
Sub-Producer Chuuko
Programmers Mako MK2
680*0 Freak Yan
Sound Dencyu
Front Designers Pa Pi Pu Pe
Masada-M
Super K!
Yie-Yah!
Ohryu-S
Back Designers [Chikuwa] Henacyoko
Moto. I
Range
Asaki

Story

The Goketsuji clan . . . Every five years, a hand-to-hand combat tournament is held to determine who is the strongest fighter.

The fighter is then chosen to become the leader of the Goketsuji clan.

Anyone who is a descendant of the Goketsuji clan may enter.

Their present leader, Oume Goketsuji, has defended her reign for over 60 years.

To all entrants, an attendant named Kuroko is assigned to take care of all their needs.

Once again, the present leader, 78 year old Oume, will attempt to defend her title.

However, this time around, Oume's younger sister Otane, who ran away from home years ago, has also entered the tournament as well and she seeks to defeat Oume so that she can gain control over the Goketsuji clan.

Only the strong will survive this fight!

Characters

Power Instinct 2 / Gouketsuji Ichizoku 2

Power Instinct 2
Developer(s) Atlus
Publisher(s) Atlus
Designer(s) Atlus
Platform(s) Arcade, PlayStation
Release date(s) April 1994
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CAVE 1st generation
Display Horizontally oriented, 320 × 240, 10240 palette colors

Power Instinct 2 features five new characters, giving a total of 13 playable characters and one unplayable boss (Otane Goketsuji). The PlayStation version, retitled Gouketsuji Ichizoku 2: Chotto Dake Saikyou Densetsu, was only released in Japan and has some characteristics from Gogetsuji Legends (as it shares almost the same subtitle to its Japanese version), like the team battle and the possibility to play as Chuck and Kuroko, but these features are only available for Versus (player vs. player) mode.

Gameplay

Introduction of the "Stress" meter into the series, which increases when one's attacks are blocked or when attacked. A super attack can be executed when it is full. In addition, when the Stress meter fills up, a character becomes engulfed in a flame of their own energy for a brief moment, which protects from any incoming attacks from the opponent and knocks them away if they are too close.

Development

Staff
Job title Name
Producer Tama
Sub producer Chuuko
Main programmers Mako MKIISR
Shuhta. Garyuh ?!
>Nari Chan
Sub programmers Toshiya
Jake
Sound Dencyu
Object designers M. Masada
Yie-Yan-II
Pa Pi Pu Pe
N.I-1486-7
Man Man-Chan
Haruko Chan
Pochi
Suzuki
Scroll designers Moto. I
Araki-Dorifu
Range
Asaki
naru
Monko
Yu-Ki
Chuuko
Mid
Planners Super-K!
Markey
Helen
Voices Kotono Mitsuishi
Ryusei Yaro
Aihara
Chuuko
Pa Pi Pu Pe
Dencyu

Story

Oume Goketsuji: leader of the Goketsuji clan for the last 60 years, was finally defeated by her younger sister, Otane in the last tournament. The day where Otane had finally surpassed her older sister had finally arrived.

However... Otane's long-fought victory would be short-lived. One night, Oshima Goketsuji: the matriach of the Goketsuji clan and mother to both Otane and Oume, had unexpectedly appeared in front of Oume and offered her help to take revenge against Otane.

According to the sacred rules of the Goketsuji clan, if the leader dies or quit, one new tournament would be held immediately in order to find a successor.

That same night, Oshima and Oume had sent their personal servants to dispose of Otane so that their plan could be put into action, so while Otane slept, she was kidnapped and thrown into the ocean by Oshima and Oume's servants.

The next day, Otane's Kuroko servant had found a letter supposedly written by Otane, where she declined to her right to be the leader of the clan and that she had planned to take a vacation from fighting. However, the Kuroko didn't realize that Oume, who was easily able to learn and copy Otane's handwriting, had written the letter as part of her evil plan.

One week later, all the competitors from the previous tournament and other family members had learned about Otane's 'decision' and that a new tournament would be held in order to find a new leader of the Goketsuji clan.

Characters

Gogetsuji Legends / Gouketsuji Gaiden: Saikyou Densetsu

Gogetsuji Legends
Developer(s) Atlus
Publisher(s) Atlus
Designer(s) Atlus
Platform(s) Arcade
Release date(s) 1995
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CAVE 1st generation
Display Horizontally oriented, 320 × 240, 10240 palette colors

The game was called Gogetsuji Legends outside Japan, lacking the Power Instinct title, strangely enough. This would be a trend for the series in its subsequent western releases, officially phasing out the Power Instinct branding (although is still used informally by the fan community).

Gameplay

The battles are in teams of two characters, a leader and a partner. Super Kurara and Pochi are individual characters; because of this, Kurara and Kinta gained new moves. Otane is also made playable, bringing the cast to 16 characters. A Super Block and a Charge Attack were brought into the gameplay. A Super Block can nullify the opponent's blow and allow for a counter attack, and a Charge Attack can immediately knock down the opponent or launch them into the air for another attack. There is one new playable character, (Kuroko), and a new boss, (Chuck). All of the characters were given new special attacks. However, the majority of them were exclusive only to this game.

Story

Otane Goketsuji: leader of the Goketsuji clan, was kidnapped by her scheming twin sister Oume and her mother Oshima. A new tournament was immediately held in order to find a new successor.

Though the family members had fought against each other with their own strength and power, Otane had managed to arrive at the tournament to defend her title as clan leader against the winner of the competition. Unfortunately for Otane, she was too tired to fight (due to her hard travel to the tournament's location) and was defeated by Kanji Kokuin, the victor of the battle!

After his victory in the Goketsuji tournament, Kanji (now the new leader of the Goketsuji clan) thought that it would be fun to test the strength of the Goketsuji family members, so he invited them all back for a new Goketsuji tournament.

Welcome to the Goketsuji Clan friendly Exhibition Battle Match! To make this competition unique and special, I have invited the strongest and most powerful man in the world to come battle against our family members. Surely none from the Goketsuji clan will be defeated by such an outsider. Let the games begin!
—Kanji Kokuin

Development

Staff
Job title Name
Producer Chuuko
Main Program Mako MkIITr
Shuhta. Garyuh
Narita Seiji
Sub Program Toshiya
Jake
M.Y
Object Design M. Masada
Yie_Yan_II
Suzuki
Pa Pi Pu Pe
N. I_1496_7
Manman_Chan
Pochi
Haruko
Chan
Scroll Design Moto. I
Range
Araki_Dorifu
Asaki
Naru
Monko
Yu_Ki
Chuuko
Wife_K.
Sub Designer
Brook
Subtle. Y
You
Shiina
Sound Dencyu
Planner
Super_K!
Markey
Heren
Komori
Bugta
Voices Kotono Mitsuishi
Ryusei Yaro
Aihara
Chuuko
Pa Pi Pu Pe

Groove on Fight / Gouketsuji Ichizoku 3: Groove on Fight

Groove on Fight

Developer(s) Atlus
Publisher(s) Atlus
Designer(s) Atlus
Platform(s) Arcade, Sega Saturn
Release date(s) April, 1997
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Sega Titan Video
Display Horizontally oriented, 704 × 513, 6144 palette colors

The story of this sequel of the series takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of Garou: Mark of the Wolves, but still maintains a little of the same humor that is particular to the series.

The players can choose from eleven characters, all of them, save Otane/Oume, being new. The graphic style of Groove on Fight is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them.

In the Sega Saturn port of the game, many animation frames were cut; the port included some features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game. The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song.

Gameplay

Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tag successfully between characters, the character who is on the sidelines slowly begins to get his or her energy back.

At difference from the previous games, Groove on Fight has a six buttons system. The two new buttons are for "Dodge" and for the "Powerful Blow" the "Dodge" allows the characters to evade attacks and then counterattack the opponent.

The "Powerful Blow" is an attack that inflicts more damage to the opponent than the normal strong attacks, but is also slower. The special guard and the shadow moves from Gogetsuji Legends are still present in the game and some other new characteristics were introduced to the gameplay:

Characteristics
Name Description
Body Toss The character throws the body of a defeated character at the opponent.
Taunt Pressing the start button will taunt the opponent. Introduced for the first time in the series.
Unblockable Attack Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent.
Partner Attack The character that is not fighting will perform a jump-in attack from the sidelines.
Dual Combo Is a series of attacks performed by the two characters at the same time. This requires one level of the Stress meter.
Pounce Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe.

Development

Staff
Job title Name
Planners Super_K
Bugta +
Heren
Designers YN_Dessy
Pa Pi Pu Pe
Range
Moto
Satoru. Y
Mamoru. K
Uhio
H. Morita
Asaki
Mandai
Monko
Y. Ogawa
Programmers Missile
Toshiya
M. Yamasaki
Sound Creator Dencyu
Helpers M. Masada
Markey
Komori
Scenery Clark Kent CO. LTD

Matrimelee / Shin Gouketsuji Ichizoku: Toukon Matrimelee

Matrimelee

Developer(s) Noise Factory
Publisher(s) Atlus
Playmore
Designer(s) Noise Factory
Platform(s) Arcade, Neo Geo
Release date(s) March 2003
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Neo Geo (646 Mbit cartridge)
Display Horizontally oriented, 320 × 224, 4096 palette colors

This new sequel features 4 totally new characters and one new boss (Princess Sissy). However, Angela does not return in this game. Jimmy, Elias, Lynn and Jones from Rage of the Dragons are guest stars, and are unlockable. A few of the game elements were borrowed from this same game as well. The western releases drop the Shin Gouketsuji Ichizoku title and remains named simply as Matrimelee. It was one of the last few games to be released on the Neo-Geo.

Gameplay

Transformations were excluded, and a few of the characters from the previous sequel do not appear. The Stress meter now could be filled up to three levels. Every character has a Stress Shot (1 bar), an Ippatsu Ougi (2 bars) and a powerful, hidden super attack called a Kinjite (3 bars). However, only a few of the Kinjite moves are known; information on the rest have not been released by Atlus or Noise Factory.

Story

The king of Certain Country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son) So he holds a fighting tournament where the prize is the hand of the princess and the throne succession.

Development

Staff
Job title Name
Producer Keiko Ijuu
Directors Keiko Ijuu
Marohie. M
Sub directors Hidenari Mamoto
55
Main programmers Hidenari Mamoto
Sub programmers Kazuaki Ezato
H. Hishikawa
Character designers Marochie. M
Super Dotter K'
Dessy
Shio Shio
Orie Kinugasa
Background designers Miyukichi
Miyavi
Kuramoyan
Illustration Range Murata
Tomokazu Nakano
Ooma Bunshichiro
Sound producer Studio Aqua
Vocalists Dencyu
Masanosuke Fujiwara
Momoeika
Ryuji Mutou
Moamo & Cheiko
Uchida
Nami Matusima
Aya Fujimoto
Voice actors R. Riken
Shinya Moriguchi
Akihisa Muramoto
N. Chinatsu
Mina Yamamoto
Nahomi
Ikuro .I
Sayaka Misimura
Aumi Jinga

Shin Gōketsuji Ichizoku: Bonnō Kaihō

Shin Gouketsuji Ichizoku: Bonnou Kaihou
Developer(s) Noise Factory
Publisher(s) Excite
Distributor(s) Excite
Platform(s) PlayStation 2
Release date(s) May 25, 2006
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously

The sequel of Matrimelee. It features enhanced graphics and sound, the return of two of the older characters (Angela Belti and Kinta Kokuin), a new boss, and the return of the transformation feature. Gameplay was also improved in some areas, and super attacks were made easier to execute.

The game also features an online mode and a 'Lust Cards System' that consists of buying cards with special effects. Some allow the player to change certain characteristics of the characters, others are used to view special music video clips, and others to call strange characters to help the player in battle.

The game has the same backgrounds and all the characters from Matrimelee, and because of that it is usually described as a port of the game, while in fact the game's story takes place after the events from the previous game, making it a sort of sequel or update.

Bonnou Kaihou was released only in Japan, much to the chagrin of international fans. It is possible that this is due to the very little chance of marketing the series ever had outside of its country of origin. Ignition, a company that helped to publish the game, has explained there are currently no plans to release the game outside of Japan. The subtitle Bonnou Kaihou literally means "Liberation of Lusts".

Story

Princess Sissy was sad. She just couldn't forget the excitement of the Matrimelee tournament. The King, worried about the emotional state of his daughter (who is usually joyful and vigorous) invited the world's strongest fighters to his country to convince them to enter to a new tournament, the "Bonnou Kaihou" tournament.

This time the prize is anything that the winner could wish for (except the throne succession). When the King told Sissy about the Bonnou Kaihou tournament, her characteristic smile returned to her face, finally she will once again have that feeling that is present only in battle.

Gōketsuji Ichizoku Matsuri Senzo Kuyou

Gouketsuji Ichizoku Matsuri Senzo Kuyou
Developer(s) Noise Factory
Publisher(s) Atlus
Designer(s) Atlus
Platform(s) Arcade
Release date(s) Summer, 2009
Genre(s) 2D Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Taito Type X

Story

To all the people related to the Goketsuji clan….

as actual leader of the Goketsuji family, I Oume Goketsuji invite you to a fighting tournament that will be celebrated in commemoration of the senzo kuyou ritual.

In this tournament, each contestant should be focused in the victory, because is possible that the ancient living god of the family be present among the participants, so the winner of this test of strength will be considered a living god, untouchable for the common people.

will we see the birth of a new legend?

Characters

Other media

Release Date: 1995

ISBN 978-4-8470-3158-8

Publisher: WANI BOOKS

It is a novel of 253 pages that relate the history of the Goketsuji family. The book contains some art made by Range Murata.

Release Date: December 9, 1998

Publisher: Toshiba Emi

Is a CD- ROM for Windows and MAC. It contains information about the series like: characters profiles , correlation diagram, the family lineage, rejected designs, sounds and artwork. Also has wallpapers and screen savers.

Release Date: January 21, 1994

Publisher: Pony Canyon / Scitron

It contains 20 tracks, voices and sound effects from the game.

Release Date: December 16, 1994

Publisher: Pony Canyon / Scitron

It contains 37 tracks, voices and sound effects from the game

Release Date: September 21, 1995

Publisher: Pony Canyon / Scitron

It contains 32 tracks, voices and sound effects from the game

Release Date: June 18, 1997

Publisher: Pony Canyon / Scitron

It contains 24 tracks, voices and sound effects from the game

Release date: 2003

Publisher: Noise Factory

It Contains 31 tracks from the game.

In January 2005, Noise Factory released a box set containing all the soundtracks from the Gouketsuji Ichizoku series. The Box set included a 2005 calendar featuring art from the series. The difference about these CDs and the original releases is that these does not include the sound effects collection and the Groove on Fight's CD has the arranged tracks from the Sega Saturn.

Notes

External links

Power Instinct

Power Instinct 2

Power Instinct Legends

Power Instinct Matrimelee

Goketsuji Ichizoku Matsuri Senzo Kuyou

Miscellanea